Written by me@grafxflow
21 Dec, 2007
0
8,375
With this example you will create a mograph generated object which will react to music for its motion and movement.
Start by creating a new scene. Choose 'Project Settings'.
Set frame rate to 25 and Maximum to 2000 (depending on the length of the music/sound you are using this may differ).
Add a cube object.
Set its size to 10 for x, y and z.
Now create a mograph - cloner object.
Place the cube inside the cloner object.
Select the Cloner object and change the following - Mode to Radial, Count to 40 and Radius to 50.
Now create a mograph - sound effector object.
Now select the cloner object and choose its effectors tab. Make sure it contains the sound effector inside... if not, drag the sound effector icon into the effector tab.
Now go back and select the sound effector. Choose the effector tab. First find and select the sound file you want to use via the Sound file option. (The sound file will have to be in either a aif or wav format).
Also further down where it says Apply Mode choose Step.
Move further down the effector tab options And change the Frequency Color to some form of gradient... here I have made it blue to white.
Now select the Parameter tab and change the following - Position Y to 50, Color Mode to On and Use Alpha/Strength to a tick.
At the bottom select the sound icon in order to hear the music while playing the animation.
Now when you play the animation, the object should animate to the music.
This is just a simple example, try to play around with some of the other effectors and different objects.
Hope this helps!
17 Mar, 2008
12 Jan, 2010
08 Jan, 2007
I am a Full-stack Developer who also started delving into the world of UX/UI Design a few years back. I blog and tweet to hopefully share a little bit of knowledge that can help others around the web. Thanks for stopping by!
Follow11 Jul, 2023
21 Jun, 2023
Views: 166,587
Views: 40,466
Views: 37,234
Views: 33,736